After the fallout of some certain large name city-building simulators, I suddenly became extremely excited when the first video released by Shining Rock Software hit the net. Yet I was discouraged to find it was far from release.
Solely created by Luke Hodorwicz in C++, the engine was originally custom made for a Zombie shooter. The game scrapped and the engine recycled left SRS with the beginnings of greatness.
As you chaperon your community of outcasts, your focus will be on keeping your food and ware stocks full, and your people warm and happy. Starting with nothing barring a group of misfits and limited supplies, you'll need to start hunting, fishing, and planting crops along with building homes and other sundries.
For that strategic building in the days of the settler, you've landed in the right spot.
Currently PC only. Mac and Linux support in progress.