The year is 1922 and I've just arrived in Innsmouth. The bus I rode in on appears to be falling apart at the seams, yet it was the only transportation I could find into this remote seaside town. I've come to Innsmouth in search of a young man. Brian Burnham went missing while trying to establish a Grocery chain in this isolated village. By the look of the residents, my arrival's not welcome. Besides the disgruntled demeanor and unwillingness to assist in my search, they all look worn down. A sort of gray as if the sea has slowly eroded them. Turns out the bus I rode in on won't be leaving any time soon, yet it looks like I have a room reserved at the inn.
Call of Cthulhu: Dark Corners of the Earth is a game on a entirely fresh spectrum, even for it's age. It takes parts from numerous different styles and blends them quite expertly. While absolutely in first person view you have no HUD to assist you. That includes health, ammo count, and crosshairs. Inherently difficult, the lack of a HUD adds to it as well as to your immersion, a point I feel the devs took extra care to make.
Developed by Headfirst Games and published by Bethesda, 2K, and Ubisoft, you might notice some very large names had a hand in creating this masterpiece. Not to mention, it's all based off of H. P. Lovecraft's work, the progenitor of the "Cthulhu Mythos", namely "The Call of Cthulhu" and The Shadow over Innsmouth." Unfortunately, the failure of Headfirst left them bankrupt, and the two following Call of Cthulhu games remain on a scant number of lists as "canceled games that could have been some of the greatest games of all time."
Labelled by the daily Telegraph as The scariest game you've never played second only to Amnesia: The Dark Descent, which now has had quite a bit of attention. Call of Cthulhu: Dark Corners of the Earth is a story I feel should not fade away. I highly recommend you turn the lights off, grab your controller and hold tight to your sanity.